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StrategiesX-Wing
X-Wing is an intermediate Sudoku pattern. It uses two rows and two columns where the same candidate lines up in a rectangle.
If a candidate can appear in exactly the same two columns across two rows, those four corners form an X-Wing. That candidate can be removed from the rest of those columns.
The pattern can also work in reverse: two columns can lock a candidate into the same two rows.
Use this technique slowly on a readable board or a printed sheet. The goal is to remove uncertainty, not to solve faster.
After each candidate cleanup, return to scanning and singles before looking for another advanced pattern.
X-Wing should be a cleanup move, not the first thing a player searches for. It is most useful after the board has enough candidate notes to show repeated two-position patterns without covering the large numbers. If the candidate grid is sparse, return to singles first.
Example: candidate 6 can go only in columns 2 and 8 of row 3. In row 7, candidate 6 can also go only in columns 2 and 8. Those four cells form the rectangle.
Because rows 3 and 7 must use their two 6 placements in columns 2 and 8, any other 6 candidates in columns 2 and 8 can be removed.
Do not use X-Wing when one of the rows has a third possible position for the same candidate. The pattern needs a clean two-position lock.
Do not remove every matching number from the board. Remove only that candidate from the affected columns or rows proven by the rectangle.
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StrategiesReview rows, columns, and boxes before applying this technique.
RulesOpen a calm large print board at a useful difficulty.
Practice on HardUse paper when written candidates are easier to manage.
PrintableNo. Many Easy puzzles can be solved with scanning and singles. Use this page when the simpler steps stop producing progress.
No. A Sudoku strategy should remove candidates or prove a placement. Guessing is not the goal.